Raul Crimson’s experiences in Second Life®
Openspace sims, another Linden mistake
After all that time, after all the mistakes, i think we never will get used to the “weird” commercial policy and crappy customer service of Linden Lab.
Yesterday Jack Linden posted some “small” changes on Openspace sims pricing and policies, you should go and read it, basically it says some stuff about how Openspaces are technically set, then he says people are using them in ways Linden Lab didn’t expected (or “overusing” them), then says the prices will be increased on a 65% from next January.
Well, i think Jack is right and some people is using Openspaces in the way not planned by Linden Lab. I remember a conversation in Torley’s office hours when he said (Torley i mean) that one of the most fascinating things in Second Life is that the Lindens can’t plan what will be the use of features because they are always unexpected… maybe that is the problem.
Maybe Jack (and Linden Lab) is right but what means overuse? If they sell a sim with 3500 prims (is just an example) and i’m using 3000. am i overusing? No, that is not overuse. Of course some people is overusing Openspaces with “temp-rezzers”, that is a real overuse and a quite silly thing due the incredible lag it produces.
Under my point of view what happened here is that Linden Lab just was wrong with the technical configuration of Openspaces and now that mistake is causing performance issues, so the solution for the Lab is just to increase prices… sorry but this is just stupid and wrong. The Lab is making the residents pay a Lab mistake.
I think banning “temp-rezzers” would be a solution, i would support Linden Lab if that was the solution proposed, but no, just treating bad their customers seems to be the way Linden Lab works. “CUSTOOMER SERVIZE… UR DOIN IT WRONG”.
Some residents are trying to find ways to protest about this, there is a JIRA issue, a Flickr group, Vint Falken has an interesting post and seems she is trying to list all the actions.
Image in the post: edition of an image originally made by Vint Falken, protected under a Creative Commons license.




about 1 year ago
… trying to is good wording of it… try to do a search on google’s blogsearch on ‘openspace sim’ for the last 12 hours…
about 1 year ago
It is a shame indeed that those who run shopping malls and clubs on Openspace servers are going to destroy the enjoyment many thousands have had from their own home in Second Life.
A well worded article – I think though that the folks at Linden Labs are not listening to their customers (again).
about 1 year ago
In this last days i was talking with people having different points of view about this issue, some that think this is not important, some that agree with Linden Lab decision… i just think respectful disagree is the best.
about 1 year ago
Correct me if I am wrong, but a temprezzer does not circumvent a sim’s maximum prim limit. With a temprezzer you can’t get more than 3750 reps. 15000 prims on a sim. What a temprezzer does is “loan” (some say “steal”) free prims from the sim as a whole. So if your parcel only supports 500 prims, but the sim as a whole has 200 free, your temprezzer can use those 200 even though your individual parcel might be maxed out. But it can not use 201 as the sim would be maxed out then. And while this may be annoying to other users who share parcels on the same sim, it should not be much of an issue for the sim itself.
On top of that, the temprezzers I have seen have all sensor inside so they only temprez an item when actually an avatar is close by to actually SEE the temprezzed items.
about 1 year ago
I correct you, Peter
. Prims on temporary state doesn’t count for sim prim limits (the same with prims in Avatar Attachments).
Personally never saw one of that temprezzers with approach sensor, the ones i saw rez the object on the same place again and again so it seem to be there permanently.
Personally i know a “famous” art gallery (i won’t say the name) what is placed in an OS sim, i can assure you the building (i mean main building, trees, decoration, etc…) is more than, at least, 5000 prims all together. The owner is overusing the sim for sure, not only for the prims overuse, the temprezzers scripts are laggy (becuase uses resources and create physical lag due the permanent rezzing of complex objects).
In the Knowledge base i found the following information:
It seems for me this confirms my information but Peter, if you find more complete information about this issue, please, be so kind to share it.
I totally agree that some residents are overusing OS sims, but i think the solution of rising prices is just wrong. Under my point of view a restriction in use (hard limits on agents and scripts) would be fair in this case.
about 1 year ago
Nods Temp rezzers are very lag induceing typically they are constantly re rezzing an item. when Lindens are asked to deal with lag issues in a sim the first thing they ceck for are temp rezzers
about 1 year ago
Peter Stindberg made an interesting experiment about the “overuse” of temp prims or temprezzers, take a look at his post.